Beta Build


10/11/2023-10/14/2023

I added WASD controls in addition to the previously available arrow keys.

There was a major issue when the player ring got big enough that multiple best friend pegs could fit in it. The game wouldn’t know how to handle it, and the player would usually not be able to turn collision back on when this was the case. I have fixed this problem as well as making some other small improvements to the bff-switching mechanic.

It used to happen often that the ring would regain collision when the best friend peg was not entirely encircled. This caused the player ring to spin off, untethered. I have mitigated this problem by making the collider smaller inside the hoop.

 

10/14/2023-10/23/2023

This was a big week for the game, as I did a lot of work on the overall structure.

The game can now progress to the next scene when the player has beaten a level.

I made it so that the little dots represent exponentially more friends each level. I also adjusted the rate at which the ring grows to accommodate this change.

There is a manager object which keeps track of the total friends across all the levels.

I designed a 2nd level, although I think I might turn it into the 3rd level because the difficulty jump seems too high.

Your last best friend in level 1 will carry over and be your first best friend in level 2.

I have added a simple start menu. I will make it look prettier at some point in the future.

I have added a tutorial. Unfortunately, I am not very happy with it. The text boxes are square, bland, and ugly and the code was incredibly annoying. Hopefully, I will find a better way to implement it in the future. Instead of having the tutorial be a part of level 1, I think I will need to make it its own scene. This will allow me to create scripts that are solely for the tutorial, instead of tacking on tutorial-specific code to scripts that are used throughout the entire game.

I have drawn 6 more characters as well as updating the designs of some of the previous ones.

 

Goals for the next two weeks: Quit/Restart/Pause Menu, More Characters Drawn, Finalized UI, Dialogue System, >=1 New Level(s), Ending Screen

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